Daniel
Gonçalves

The Cathartic Escape — Implementation of a hybrid damage system for screen and virtual reality

How can a hybrid damage system be designed and developed, which is applicable for both on-screen and virtual reality games?

As a rule, video games are usually designed specifically for playing either on-screen or in virtual reality. The objective of this project is the development of a hybrid game concept that works for both presentation systems, on-screen and in virtual reality, while communicating the same gameplay idea. The concept was researched and tested through development of a physics-based puzzle game that takes up the catharsis theory. Thus, the parallels between, and problems in the implementation of the respective system in a hybrid game are shown. In addition, a hybrid damage system was designed and developed for the game. This system simulates different material properties of objects, and their respective behaviour on impact, such as shattering or deformation, unified for both systems.

A project in collaboration with Patrik Toth.

Mentoring:
René Bauer, Dr. Mela Kocher, Max Moswitzer

Contact: