Alice and the Algorithms – The Book in the Post-Digital Age Biochemis.try – A learning tool for biochemical pathways Tracing insubstantial forms «Flucht ergreifen» The Particle Explorer – Designing for curiosity in the context of air pollution eher weniger «What about you, why are you still here?» «Well, I am talking with you.» Children of Shem Suitcasing – Nomad Living Strategies Compost Lab The Personality of Electronic Musical Instruments Breaking News – Breaking Workflow WhiteFox – A mobile and flexible ski lift concept for public events in suburban areas AIRA – A flight back to life BABA – A Tangible Decision Aid Hyperspeed Fragfest – A Procedural Racing First Person Shooter Press X for Sex – An analytical and practical approach to the relationship between sex and video games Lipstick Tehran – Subversive signs in the realm of the mullahs Intercultural Link – The role of designers in social projects The Joy of Cooking Confrontations Community Building for Indie Game Developers The things they carried KissKissBoomBoom – Destruction of consumer goods PooPac – A bioactive bag for human faeces Atelier Bally – Experience Archives Museum Mania – Exploring new meaning in art through play You are not my mother! Game Jam as a Design Method The Concept of Horror ERWARTEN – Possibility spaces for eventful waiting Wordless Recipe – A pictorial cooking language Super Market – Space to Reflect
play-video  Film Graduates 2016  (23 min.)